Careers

Build things that hold up at scale.

We hire people who care about how a build performs on the tenth thousandth concurrent player, not just in the studio.

01 — Open Roles

Current openings

We keep this list honest — when there is nothing open, we say so.

[AWAITING DATA] — open role listings

No listings published yet

LaunchProject has not published open roles on this page. If you work in 3D, animation, systems engineering, audio, or interface design and want to be considered, send your portfolio and we will keep it on file.

Send a Portfolio
02 — Working here

What the work is like

Remote, global

Commissions come from anywhere, and so does the team. Support runs Monday to Friday, 08:00 AM – 10:00 PM EST, with active cover at weekends.

Craft first

Art and engineering sit in the same room on the same brief. If you have only ever been handed finished specs, this will be a different way of working.

Built to scale

Everything we ship is judged on how it behaves under real player load. Performance is a design constraint here, not a cleanup task at the end.